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So it looks like you're able to record a surround signal and listen back to it once you've made a multi-channel wav.
#Turtle beach montego ddl manual drivers#
Usually it's just a matter of turning up the "input" volume in the driver software, but it's not universal and it depends on how the drivers were written.
#Turtle beach montego ddl manual how to#
If this doesn't work by default, then you'll have to tell your sound card drivers to make it work, I can't tell you how to do that. I think that the sound card will just spit the input signal back out immediately. Ideally, you should just be able to run a cable from the 360 -> sound card input and a second cable from the sound card output -> surround receiver. I read your original post wrong (as far as how you have things plugged in).
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This is the only way to listen without any delay since software is not in a good position to give you a good monitoring signal. We call it 'monitoring' when you listen to the signal that's being recorded, so 'hardware monitoring' just means that only the hardware is touching the audio that you're listening to. What I meant by "hardware monitoring" is that your sound card will immediately play back any sound that's coming in before it gets to a piece of software.
You're trying to monitor the input signal (that's always a good idea). "Software playthrough" tells Audacity to spit out the audio it's hearing as soon as it hears it, but since Audacity can't play a surround signal it won't work right (which is why you hear static). I'm certain that "software playthrough" will not give you what you want, that should be turned off. Most of this will just be guesswork on my part. I've never worked with surround sound, so I have no hands on experience. I would like to know if there is a way to play the sound that is being recorded so is this software dependant? as i said i want to do this for machinima so if there is an aucience that will just get static id like to know so i can change it to just stereo compiling. but then i played it in VLC player and it worked, surround and all. the "software playthrough" doesnt work, it causes me to get the static again., also i have a quick Question, will people to able to listen to a 5.1 compiled sound clip if they dont have surround sound? i tryed playing a test clip in WMP and it came through as static. its works! kinda lol, i got the 360's sound to come through now, allowing me to record, thats great! Now i guess i would like to know if there is a way to play the sound that is being recorded? as its being recorded. Ok thats fine as long as the end product(wav file) can be surround, and im going to try these chagnes now.and wow. Now, when you export a wav file (I don't think that mp3s can handle the surround format), you'll get a new dialog box and will be able to send each track in the Audacity project to it's own surround track in the file. Here, select "Use Custom Mix" in the "When Exporting Tracks." section. In order to do that you need to go to the edit -> preferences -> audio files menu. You'll end up with 6 mono channels, all panned center by default (there's no way around this at the moment).Īudacity cannot currently play back surround sound audio, but you can still make surround sound files and play them back using different software. but whatever help you can give me would be great THANKS!Īlatham wrote:Once you get it all going, you should be able to record a surround signal. so it might just be some settings i have wrong. the sound card, speakers, and 360 being in here. I checked the cords to make sure everything was plugged in and everything, but i cant figure out what is wrong. but when i set it all up to record all i got was an annoying high pitched clicking. So right now I have my 360 outputing Dolby Digital 5.1, through a digital optical audio cable into the Turtle Beach Montego DDL sound card, and i have the sound card outputing 5.1 to my speakers. I want to be able to record what i play on xbox into audacity from my new 7.1 surrond sound card through its spdif(digital-optical) input, record said audio, and then send that same audio back through to my sound cards spdif output to my speakers.(with no delay IF possible but not neccesary) for machinima.
Ive set up my hub with my xbox 360, computer, and surround sound. Hello, im new to audacity and quality sound in general, but here goes